April engineering terms
1. A device that produces a continuous electric current directly from the oxidation of a fuel, as that of hydrogen by oxygen.
2. To burn or reduce to ashes.
3. A limiting condition.
4. To be unbalanced.
5. A set of binary data.
6. A device that can move objects.
7. To reuse a used device, such as melt it down.
8. Certain criteria an invention or creation must include.
9. A geometric line, curve or plane.
10. The use of energy to complete a task.
2. To burn or reduce to ashes.
3. A limiting condition.
4. To be unbalanced.
5. A set of binary data.
6. A device that can move objects.
7. To reuse a used device, such as melt it down.
8. Certain criteria an invention or creation must include.
9. A geometric line, curve or plane.
10. The use of energy to complete a task.
MArch engineering terms
1. Oscillate: To swing back in forth.
2. Right triangle: A triangle that consists of a 90 degree angle.
3. Icon: A picture or a small image to represent something.
4. Sketch: A quickly drawn picture portraying a point.
5. Annotate: To write what each image represents.
2. Right triangle: A triangle that consists of a 90 degree angle.
3. Icon: A picture or a small image to represent something.
4. Sketch: A quickly drawn picture portraying a point.
5. Annotate: To write what each image represents.
Weeks 9-10 vocabulary
1. Actions: Something an object does.
2. Backgrounds: The image behind the main ideas.
3. Events: Actions put into sequential order.
4. Executable file: A corrupt or missing registry file.
5. GML: Geography markup language.
6. Instances: Occurrences of something, examples.
7. Objects: Almost everything.
8. Resources: Sources where you can get something from.
9. Rooms: Different living quarters of a house.
10. Sprites: Objects usually relating to video games.
11. Variables: Controls to a test, how much of something.
2. Backgrounds: The image behind the main ideas.
3. Events: Actions put into sequential order.
4. Executable file: A corrupt or missing registry file.
5. GML: Geography markup language.
6. Instances: Occurrences of something, examples.
7. Objects: Almost everything.
8. Resources: Sources where you can get something from.
9. Rooms: Different living quarters of a house.
10. Sprites: Objects usually relating to video games.
11. Variables: Controls to a test, how much of something.
January-february vocabulary
1. Design Concept: An idea for a type of design to be carried out.
2. Problem: A concept waiting to be solved.
3. Concept: An idea.
4. Brainstorming: Generating ideas.
5. Generate: Coming up with something.
6. Research: Conduct a way to get background information on a topic.
7. Iterate: To re-do.
8. Solution: The answer to a problem.
9. Construct: To make.
10. Test: To put a prototype to its use.
11. Prototype: A scale model.
12. Evaluate: How well something worked.
2. Problem: A concept waiting to be solved.
3. Concept: An idea.
4. Brainstorming: Generating ideas.
5. Generate: Coming up with something.
6. Research: Conduct a way to get background information on a topic.
7. Iterate: To re-do.
8. Solution: The answer to a problem.
9. Construct: To make.
10. Test: To put a prototype to its use.
11. Prototype: A scale model.
12. Evaluate: How well something worked.